2013年5月6日 星期一

Happy Ending

We have finished this course, and we enjoyed every class. We would like to thank our teacher Frank, thank my partner team Battery, thank all my classmates. Thanks for your help, we have a perfect memory in CityU.
Best wishes to you!!


Sincerely 
Fiona and Rita



 

High performance collaboration individual report 1




WANG Lu
52789305


This semester, I took a MGT course – High performance collaboration. I am a student from Engineering, so I just have one chance to learn the knowledge about management, and I treasure this opportunity. My teacher Frank is Taiwanese, who is very nice, wearing a glasses and looks very gentleman. I remember that he is very good at singing. One day, Frank sang an English song in our class, when listening to his voice and watching his looks I almost immersed in the world of music, I thought he must be a singer. My partner is a beautiful girl, her name is Rita. We are good friends and we have a lot of common topics. Other teams all have 3 members, and we think that we two can do better. Frank said we should write our assignment in our own blog, which will promote the communication between each other, I think this is very fresh and interesting. Compared with my boring engineering class, I full of expectation in this course.

Frank told us that our final project need collaborate with the team in the morning class, and each team represents a company from a different industry, then we need build a virtual organization through building VirtualXXX.com. At first, I am confused about the virtual, about what we should do in the virtual team. When Frank gave some examples for us and I discussed with my partner, I understood some about our final project and I thought it’s an interesting assignment.
After discussing with my partner, we determined that before contacting with the team in the morning class, we should think out our own case, and then we can have the preparation to discuss the collaboration issues with them. What's more, our common opinion is our case should be creative rather than some e-business companies operating the Shopping sites, which became the powder of the next conflict.

The communication

When we have a primary thinking, we began to contact our partner in the morning class by E-mail. They have a nice name-- Battery. I found that one of their members is my old friend in the last semester, this surprise made me very happy. I sent the message to her by Wechat (a chat tool), then we two became the communicators of two teams. The main network chat tool in mainland China is QQ, and all of our members are the students in mainland, so we rapidly build a QQ group-- Collaboration final project, which is the main discussion platform of our virtual collaboration team.


We also communicate by calling, I think speak directly is more efficient. Sometimes I called Yakee and Sun Bin to discuss our thoughts and asked the work schedule. The results proved that, calling is the best way to communicate expect for face to face.
We almost had a meeting in our chat group one time a week. During the discussion about which case is better and how we can improve our virtual collaboration, we had a high meeting frequency.
The content we discussed mainly includes 9 aspects: 1. Respectively presented own thoughts and case. 2, Proposed the questions and suggestions on the other's point of view. 3, Did the analysis about our discussion. 4, Discussed the details about our virtual collaboration. 5, Divided the work according to our own will. 6, Follow the work schedule. 7, Discussed the problems we met in the working. 8, Sharing the resources. 9, Updated our own works.
The follow picture ( we did not use English, because we think we can clearly present our opinions in Chinese, and this is what I think we did not do well in our virtual communication) is something about our virtual discussion:



The conflicts

Before meeting with the other group, we had thought out our own case. In order to design a creative topic, we choose an animation industry and a hotel to collaborate to build a theme hotel. The other group also had their own idea, they wanted to create a website to sale a battery manufacturer’s production, which will take some virtual sales methods.
Our first meeting was exchanging our respective idea, but we had not reach consensus. We thought that their idea is not creative and they thought that we did not take a virtual form in the collaboration. In the whole process, we just presented which point in our case belongs to the virtual field, and they only tried their best to persuade us their methods are important and creative. At last we determined we present the two ideas together in the next presentation and ask Frank to give us a suggestion.
After the first presentation, Frank gave us the comment as expected, the two ideas all were not a proper case, then we faced the second conflict. My partner did not believe what we said that the comment about their case from Frank is true. They still thought their idea is perfect, but we did not think so, even though we had admitted our own case was also have something wrong.
Our third conflict was we all insisted our own idea, and it was difficult to have a common view.

How to solve our problem?

We clearly learnt that there would not be a result through arguing, if we want to do well in the project, we need a better idea and enough evidences to persuade our partner. Based on Frank’s suggestion, Rita and I thought out another two ideas, and asked Frank whether we catched the point in these two cases by E-mail. Frank replied us rapidly and helped us learn more about virtual collaboration. Taking these evidences, we had another discussion to determine the main topic of the final project. At beginning, it was an intense argument. When we clearly presented our new cases, they seriously listened to our presentation and choose one of them to do the final topic, which surprised us, because we did not think that it is so easy that they accept our idea. In the following discussion, we soon determined the details about this topic, divided our respective work, and confirmed the deadline. This was an efficient and important meeting for our collaboration. We felt very happy. If the previous conflicts like raining, we were feeling like a sunny day in that time. I believed we can have a successful collaboration.





The method to solve the third conflict is that presenting our own idea, the others gave the suggestion and do the analysis. We will choose the one the most person support.

The results and analysis about our virtual collaboration

After we completed our final presentation, we successfully finished this virtual collaboration. Even though we have not met each other in real life, we do a good work together. Nowadays the high-tech communication tools actually improve our work efficiency. This virtual communication makes the common communication and resources sharing become easy, which improve the convenience, flexibility and efficiency of work. I don’t find the drawbacks of virtual communication, if so, it is the lack of emotional connection. Even though we have some conflicts and different views, we don’t let thing happen, and we try our best to solve the problems. We do the decisions according to all the members’ will, which is peaceful and efficient, and we all do our work well before deadline. In this collaboration, most things works well, but I think if we can actively present our own opinions is better, actually we seems not a whole team.
We all have a same goal—to do the project well, and we believe that doing our own work for team is every member’s responsibility, so we did not promise anything in our team. Even so, we all tried our best to collect the data and analyzed the case study to design a good topic, even though we finally choose a best one, it does not mean that the others do nothing for team. I think everyone has already done the best for our team, and we also get the good result.
In this collaboration, I provided the primary case for our team, because I mainly focused on the creativity and innovation and ignored the virtual form, it was not a good idea, but we accepted the creativity of the animation company, and thought out a new idea that animation industry collaborate with the early childhood education. Because of our members’ responsibility and their good ability to understanding, I believe our group will work very well and we will complete a high quality project.

My thoughts about virtual team

As the development of technology, virtual collaboration and virtual communication become more and more important. It not only overcomes the obstacle of time and space, but also let the work run up. What’s more, this virtual collaboration will save a lot of cost. All of these will improve the efficiency of work. Besides, more important is that we should build a good trust and rules in the virtual collaboration, which are the essential factors for virtual team.
In the business battleground, there is no forever enemies and also have no forever friends. Virtual Enterprise collects the core competencies and resources from different enterprises, and has unique competitive advantages in management, technology, resources. In order to achieve the win-win goal, we share our customers and market. Virtual Enterprise is a continuation of the collaborative production of the globalization of the industrial economy, innovative forms of business organization of the information age.

What did this course bring to me?

The whole semester course has finished, I got more from this course. Compared with the theory and knowledge we learnt in class, I think the more important for me is improving my communication ability. First of all, we had a discussion and a brief presentation in every class, which is a challenge for me, because I need clearly present my views in public. After the experience, I think I got a great progress on the presentation skill. Besides, learning the virtual communication with other teams, which make me know that how to persuade others, how to face the conflict and how to solve the problems. What's more, teaching me the importance of team-work. Two heads are better than one. We cannot ignore the power of team-work. All in all, thanks to this course, I got more spiritual wealth. Thank you, Frank, thank you, my partners. 

High performance collaboration individual report 2


CHEN Sixian 
52910724



Collaboration process

Since we are not allowed to meet face-to-face, our two groups do collaboration through virtual ways. We connected each other through E-mail and then decided to set up a group using chatting software in order to exchange our opinion and data in time. So we can upload our own information and download others’ data and messages from the common database.

It took us some time to know each other and build trust among the team members. Trust is an important component of many interpersonal relationships and interactions. Team members who are responsive to communications, follow through, and take responsibility for results help build task-based trust, which helps enhance the team’s performance. Since task-based trust, or the belief that team members will do their jobs, is key to the success of a virtual team. Since we come from different department and are major in different courses, the way we think about questions are different. This leaded to a lot of problems during our collaboration as I will explain below, but this also complemented the shortage of each group.

We discussed the main idea of the organization, the value of this organization to each company, the way of operation of the organization and decided which industry we should stand for. After finished our own part, we consolidated them together to complete the general frame of the blog and then we modified it according to our own industry’s perspective. Meanwhile, we also consider the reliability and some operation problems of this virtual organization. We tried to make it more authentic.

Once the task was defined clearly, we altogether tried to be combined to create the right blend of technical and interpersonal skills to complete the task successfully. All in all, this was a smoothly process. Although we caught in trouble during the procedure, we did our job and finished the project eventually.


Conflict & Solution

Collaboration with other group

The working and learning experiences have a great effect on one’s thinking and the way of doing things. This mainly reflected on the understanding of the final project. We two group both propose our own idea at first. We had a conflict about the choice of the idea.

The morning group put more emphasis on the form of the virtual organization. They want to ensure the organization is accorded with professor’s request, and the collaboration form and process is practicable. But my partner and I want to do the organization in a more creativity and innovation way. Our initial idea didn’t fit the request very well, and then we tried to figure out a new one. We changed one of our collaboration companies and improve our scheme in order to make it both creativity and fit to the request. Then we express our idea to the morning group. After listening to our opinion, they changed their mind and decided to do our idea together. After reached an agreement, we quickly discussed the brief idea of the virtual organization and how it worked.

During the follow-up cooperation, physical distance and time distance brought with it other issues. Team dispersed affected quality of our collaboration. I found that collaboration across distance is more difficult than in a collocated environment. We have problems including difficulties in communication and coordination, reduced trust, and an increased inability to establish a common ground.

For example, we just connected with each other using E-mail and chatting software. This escalated conflict to some extent. When we using e-mail to resolve conflicts, this carries a major risk: that disputes will escalate late to irresolvable levels and even damage senders’ and receivers’ relationship. When I was confused with other group member’s idea and we discussed through the Internet, we couldn’t see each other’s face and the words couldn’t express ones emotion. What’s more, when a sender bundles multiple arguments in a lengthy e-mail message, the recipient may forget to respond to one or more arguments in the reply. When a sender believes that the recipient has ignored parts of the message, the sender may suspect a violation of interaction norms. Sometimes I can’t get others’ feedback in time and this could lead to a lot of misunderstandings. It made me think that the attitude of some group members’ was not so friendly and some of them were so self-opinionated. This wasn’t a good sign.

Connecting through E-mail in some ways slowed down our rate of process and destroyed our relationships. So this made me think that face-to-face video conversation or phone calls were necessary to discuss disputes. And fact proved that even we couldn’t avoid using e-mail to handle contentious issues in most cases, occasionally face-to-face conversations were helpful. We can get each other’s feedback more directly and timely through this way and this had a good effect.

Also, social-emotional processes are important too, especially in terms with physically dispersed members, interpersonal differences are a greater threat to the team’s social stability because of the greater difficulty in resolving conflicts across geographic boundaries. So a virtual team like us must ensure that team members commit to the overall group goals, identify with the team and actively support a team spirit. It was very lucky that all of the team members are very responsible for this project and this responsibility increased our team cohesion and helped to establish and maintain interpersonal bonds that enable our group to better cope with conflicts.

Collaboration with my partner

We just have two people in our group, so actually it’s hard to say who the group leader is. We worked more like partner for most of the time. Fiona and I are classmates; we are both major in Electronic Information Engineering. So it’s easy for us to discuss the project and exchange opinion all the time. As engineering students, our way of thinking are sometimes familiar. So it was easier for us to come to an agreement in some issues.

It was unavoidable that we may have some different opinions about the project and the previous exercises. The way we fixed this problem was that we both focused on the part we in charge of and then exchange opinion about another one’s idea. Then we modified our own work according to our own understanding and the partner’s suggestion.


Effect on me

This was the first time I cooperate with others in a virtual form. It was really a special experience and had a lot of positive effect on me. Not like most of the classmates, I don’t have any working experience and I have learned engineering for so many years. So this course itself is a big challenge to me.

Firstly I was shocked by the efficiency of part-time students. They have to deal with their own work in the daytime. So in order to finish the project, they put a stronger focus during their spare time. This requires them to fix the problems perfectly at first time. I think it’s the essential ability I should be equipped with in my future career. So I appreciate them for being such good models for me and I have learnt a lot during the collaboration with them and during the time we study together.

Secondly, the lectures and projects gave me a chance to train my writing and presentation skill. They made me thinking and trying to present my own opinion to others. What’s more, the exercises in the class and the projects developed my thinking and made me become more creatively. I have learnt more skills about how to search information, how to negotiate with other people and so on.

Thirdly, I learnt more about how to negotiate among diverse individuals to arrive at win-win outcomes. I changed a lot during the learning process and learned how to control my own emotion. I was a person who always wanted to prove that I am right while arguing with others. After learning the courses, I noticed that competing is not always the best way to deal with conflict and the experience of working with other group members made me realized the importance of collaboration. I learned how to consider both integrative and distributive aspects of negotiation, and build good relationships in order to get the problem solved. I have practiced all these knowledge and skills during the collaboration with the morning group and had a good effect.

Finally, the best harvest I think is the experience of dealing with conflict. As most of the virtual teams, we met a lot of problems when this team was first set up. We overcame the difficulties, such as dispersion, misunderstanding from electronic communication, etc. and then built trust. Each of us contributed a lot to the collaboration and eventually got a happy ending. This project made me get the key point for a virtual team to be success as: high level of trust, open and clear communication, strong leadership, clear goals and purpose and the use of appropriate levels of technology. 

2013年4月23日 星期二

Virtual Animation Education .com



Background

Early childhood education is developing in recent years. More and more parents pay attention on child’s early education. They realize that early education is very important for the children’s growth. Therefore, they want their children get the best education before going to school. Nowadays, early childhood education institution over all the big or middle cities, in order to provide the better service to the customers and get further development, they continue to improve their teaching theory and method. Parents think that early education supports their hope of children’s future.

Figure1.  Early childhood education institution

Animation industry has a great development in recent years. Because they will have more and more customers and huger market in the future, animation industry is called “sunny industry”. As we all know, every child all like watching cartoons, so animation company have more influence on the children’s growth. Their thoughts and behavior all can be influenced by the cartoons. Therefore, we need create more high quality cartoons to guide the children’s growth.




                                                      Figure2. Animation industry



The introduction of two industries

Our company is an animation industry, which is a very famous. Our principal activities include entertainment program (cartoons, movies, music) production, toys, books, video games and media networks. There are a lot of very popular cartoons created by our company. We have a strong team to create a new works. The 3D building roaming, intelligence software development, courseware design and development           are our main business.



                               
Another company is early childhood education institution, which function is providing the early education to the children who are aged 0-6 years old. Early education center will provide the comfortable environment and the best educational resources to children. In order to get the perfect teaching effect, their courses are special for every special child, and the child can learn different knowledge in different courses through different ways.


The collaboration project of these two companies is a new teaching curriculum with animation.




Why we need collaboration?  (The value to each industry)


For our animation company, first of all, we can make a new production with new theme. Secondly, no matter the cartoon material, or the cost of design, or the income of DVD or books, they are all a handsome income. Besides, actually most of the audiences of cartoons are the children between 4 to 12 years old, if we develop a cartoon with early education theme, we will extend the scope of the audiences, including the children before 4 years old and a lot of parents, which will improve their production’s influence. What’s more, we often think that cartoon is an entertainment activity, and most parents think that cartoon is not good for the children’s growth. So, early education cartoons can help people change their perception about cartoon and make a contribution to improve the image of Animation Company.

For early childhood education institution, they create a new teaching curriculum to change their traditional teaching model. Through this method, children can learn the knowledge with happiness and interests, which can help their institution improve the quality of education. Besides, this creative method will absorb more parents to arrange their children to their institution learning. They can not only earn money, but also advertise and extend their brand. If this collaboration is successful, they will find their own way to develop, and confirm their marketing position in this field.

How the two industries do virtual collaboration?

During the early childhood period, an imaginative and vivid vision impact is beneficial to their intellectual development. Thus with the combination of animation, children can acquire knowledge and form moral behavior by indirect way from some animation story and animation characters. In this way, our service will be more attractive and interesting. 
The main idea of the virtual collaboration is that the early childhood institution provides their teaching concepts and the animation company provides their technology. They work together to create a brand new teaching curriculum which is suitable for preschool children. 





How the databases work?

The virtual organization has a common database, whose data come from three sources: the Early Childhood institution, the Animation Industry and the feedback or information from customers or parents.
Early Childhood institution and Animation Industry can get each other’s data and information which they need from the common database, and they can also access to the information that the customers offered.
The database works like drop box, offers cloud storage, file synchronization, and client software. Each of the two companies has their own database and they can also share information in the public space.
The Early Childhood institution and the Animation Industry will do the design together, they need to find out customers’ needs from their feedback and the marketing research information, and then make out the brief idea of new products. Then, after discussion, they will decide the form and contents of the products through website or other virtual channels. Finally, the animation industry does the manufacturing. This needs these two organizations work well-coordinated.
The new teaching method is constituted by different types of products, such as traditional teaching materials (books, DVDs, etc.), experience pavilion, website, and so on.





Products & collaboration process

The preparation for our cooperation is each of the two companies should establish a core group to lay a solid foundation for the following virtual cooperation. For example, members of the core group in the animation company should specialize in different academic fields, have rich experience in early education and possess good interpersonal communication skills. Meanwhile, the group leader should provide a vision, delegate and empower members.

Website: Virtual Animation Education .com

This is a virtual platform for children and their parents to enjoy our teaching service online and is the most important part of our collaboration. In order to cover most needs of different children and parents. In our website, we set up the special area for individual child as well as some general service for most children and parents. So we make an individual service channel to get access to the special design teaching service for each child based on parents’ needs and personality of child.

Overall process:
Where information is the raw materials of work, it has never been necessary to have all the people in one place at the same time. Hence virtual collaboration is a good way of improving the work efficiency. With the coordination of childhood education and animation, each of us take over different functions as the childhood education organization provide the teaching contents and ideas, while animation company provides the technology support in the teaching products. The communication between us both builds on the virtual network and the teachers and designers are relative to complete the mutual task for different customers. The following are the different service function of our website for children and parents.


²  General Service

In this service, it varies from different subjects and different topics. It contains of Chinese traditional culture learning, English learning, art learning, music etc. Each segment has its own series of teaching materials and our initial intension is to provide children lively and interesting animation teaching materials for them to enjoy in the online learning which replace the boring and hidebound teaching contents.  All of these online curricular focus on nurturing the fully rounded and balanced development of children’s potential and abilities with emphasis on intellectual and sensory enrichment through joyful learning. Besides that, each course has some online games supplement to help children consolidate knowledge through comfortable and interesting cartoon games.


²  Individual Service

We can do customization of individual character. If there are some customers need individual service, the early childhood institution will do the research about the child and then make out a special scheme for this child’s teaching plan, and then the Animation industry will design some particular teaching materials according to the result of Early childhood institution’s research. The exchange of information will be completed through the database.

What’s more, parents can also take part in the design of particular teaching method for their children, they can provide some information about their children, and all this information will be stored in the common database its associated databases.

Customers can create an account in our website and log on the individual service channel. In this special area, each child has an online tutor and animation designer to help with the child’s study plan. Parents can communicate with the tutor about their children’s personality, interest and some details to tutor. Then the tutor will share this information to animation designer and provide appropriate teaching scenario and contents to the designer. And the designer can transfer to some interesting online product by movie or online game etc. 

Books, DVD & APP

Books, DVD & APP are our virtual company's products which apply to all students of our Anime Early Education Centre.
Overall process:
For early education institution, they upload the specific content of each course to the shared database and at the same time illustrate teaching purposes of each course to facilitate the animation company to come up with some innovative curriculum design and animation products imaginatively. Also, they give some advice on viable and original design concepts according to teaching experience. Then, the design team and the technical team of our animation company jointly discuss the manifestations of the content to ensure the playfulness and technical feasibility based on our advice and their ingenuity. Afterward the design team members produce different types of pattern, design various cartoon images and make these elements well organized creatively and the technical team members make the final product sample coordinated with outcome of their discussions by applying their specialized animation technology.

Content:
Our main courses are Chinese ancient civilization, intelligence development and English. In addition, according to the children's age and ability to learn, all students are divided into two classes, junior (0-3 years old) and senior (3-6 years old) ones.
Recommendation of using teaching materials:
Books & DVD: The content can be expressed in a simple connection of cartoon pictures or completely dynamic cartoons. Thereby the content of the book is a DVD screenshot.
App: The content on the App mainly adds some interactive parts in addition to all content on books and DVD and All students of our early education institution can download the App from our official website free.

Anime Teaching Experience Museum

Besides the production like books or DVD, we also have a real experience museum, which is not only a teaching room for children or parents, but also an exhibition about our technologies and innovation. There are many themes in this experience museum, such as “the new world of math” “English park” ”insect kingdoms” “Wonders of nature” and so on. Our purpose is that the children step into our museum as being all out a fairy-tale world.
For example, in “the new world of math”, the popular cartoon figures will go out of the cartoons to come into the children and learn the math together with them. We will set the early children institution’s mathematic courses into our game, and children learn the mathematic knowledge through passing the rounds with the cartoon figures. In playing games, children mastered many math skills with happiness.

                    animation education game---- the new world of math


We also have another 3-D experience. Take the “insect kingdoms” as the example. There is one keyboard, a couple of headpieces with headphone and digital glasses and some tools boxes in each room. Tools would be a stick with net in one end and a cage to store insects. When learners began to play, they chose one study project, wear the headpiece and take out the corresponding tools, they can immediately drop into a forest. They will meet all kinds of insets through their vision, hearing and feeling. If they want, they can take the digital insects specimens away. Their digital journey will be recorded by the camera, and a cartoon that children to make their own hero can be come true in our virtual collaboration.   

                                    3-D experience--- insect kingdoms


How the virtual works in experience museum?



Our virtual communication based on a network platform, which mainly include two parts—‘payment system’ and ‘information and resource system’. After parents punch their credit card and choose course and items, the money will flow from parents’ account to payment system, their two parts in payment system— education Co. account and animation Co. account. At the same time, parents’ choice is like a command. The command will flow to information and resource system in network platform. Then the command will flow from network platform to the animation company. After receiving this command animation, company would send permission to network platform. When the server in network platform receives this command, the course can be started. After course learning, parents should confirm on the machine and give remark. The confirmation single will be sent to payment system. All the information and feedback will be soon stored in the database. That means success of this treatment.

Analysis of the organization model





We reject a virtual organization as a distinct structure, and view virtualness a strategy that reflects three distinct yet interdependent vectors. These three vectors have traditionally been independent: they focused on isolated functions.

The challenge is to ensure internal consistency across the three vectors and benchmark a profile of virtualness relative to competitors and referent companies in the marketplace.

Customer Interaction (Virtual Encounter)
We have a strategy to virtually connect with our customers that focuses on capturing information and leveraging knowledge. We collect customers’ (both children and parents) feedback of our teaching curriculum. This information will be analyzed by the researcher and then stored in the database.
We developed appropriate mechanisms so customers can reach us twenty-four hours a day, seven days a week. Customers can gain access to the public database and get information or the answer of their question on our website. We believed that the possibility of remotely experiencing products or services has major implications for developing the required business infrastructure.

Asset Configuration (Virtual Sourcing)
Our organization has a logic for sourcing that distinguishes the assets to manage inside from those that can be assembled via relationship in the business network. We have a systematic approach for identifying the modules that we can obtain from external partners. The corporations are increasingly relying on external sources not only for support activities but also for critical resources.
In the virtual collaboration organization, every firm balances its leadership position relative to one set of resources, with secondary roles related to other complementary resources. What’s more, every organization is dependent on relationships for assembling complementary capabilities. We want to create interdependencies within our processes across organizational boundaries.
And we have also considered process outsourcing to allocate internal resources to high-value-adding areas. If the operation of collaboration organization is beyond the capability of our two companies, we consider outsourcing a best way to solve this problem.

Knowledge Leverage (Virtual Expertise)
Our collaboration organization recognizes the Importance of knowledge and intellectual assets in creating value. Our ability to make processes effective is increasingly supported by improvements in IT functionality. We treat knowledge as a corporate asset. During the collaboration, the two companies develop effective routines for sharing knowledge and expertise.


Conclusion


We have realized a successful virtual collaboration with Early Childhood Education industry, and we get a large income from this collaboration, which is not only the economic benefit, more is learned the advantages of virtual with other industries.
1.        out of the space control

In the traditional business, our company operation just based on procedure that design to manufacture to publish to sales, and we didn't consider the network. But now, we can receive the information through the network and analyze the data through the database. The information communication has no obstacle any more, which reduce the middle part of the data transfer and improve the accuracy of the data and the processing efficiency.
2.        Out of the limitation of time
Because network can work all day, we have no time limitation any more. Our business activities are ongoing at any time, which greatly increase our outstanding achievement.
3.        Speed
Based on the speed advantage of network, we can fleetly publish the production information, fleetly give service to the customers, fleetly learn the customer’s demand, fleetly complete the payment and fleetly analyze the data….which greatly improve our efficiency.
4.        Cost
This making joint development and joint venture business mode don’t need the traditional high cost to extend the market, and our marketing cost will be saved.
5.        Trust
Build trust is another important part in virtual collaboration (Virtual Teams Survey Report, 2012). United rules and operation process is basic of good collaboration, but trust is something that a high performance or excellent virtual team must own. If we have trust in each other, the collaboration efficiency would get great improvement.
6.    Rules
We know that the simplest and most farreaching solution is for virtual teams to have more structure and rules for interaction. Because different companies have different culture and operation way, so in this collaboration project we should unify the operation process and have united rule. When some mistakes happened, we could judge that who are right or who are wrong.
In the business battleground, there is no forever enemies and also have no forever friends. Virtual Enterprise collects the core competencies and resources from different enterprises, and has unique competitive advantages in management, technology, resources. In order to achieve the win-win goal, we share our customers and market. Virtual Enterprise is a continuation of the collaborative production of the globalization of the industrial economy, innovative forms of business organization of the information age.


References:
1.        YCIS’ Early Childhood Education
http://www.ycis-hk.com/en/academic-programmes/early-childhood-education
2.        Charles Handy, Trust and virtual organization, Business Harvard Review, May-June,1995.
3.        Golnaz Sadri & John Condia, Managing the virtual world, Industrial Management,
January/February 2012.
4.        Henry W. Chesbrough & David J. Teece, Organizing for innovation: when is virtual virtuous, The Innovation Enterprise, August 2002.
5.        Russell, M.G., “The ‘Virtual Laboratory’: Alliances for Technology Transfer,” Proc. Twenty-Seventh Annual Hawaii International Conference on System Sciences, 1994.
6.        "Business Innovation and Virtual Enterprise Environment". Project description. BIVEE Consortium. Retrieved March 14, 2012.
7.         Winner, Melinda (28 January 2009). "The Serious Need for Play". Scientific American.